#doom snapmap
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I really miss playing DOOM 2016's multiplayer, but I can't afford PSPlus right now... but anyway, back when I used to play I noticed a loading screen that says the multiplayer is a simulation:

I thought this was really cool and from it I made lore and ocs ⁉️ and I'm gonna try rewriting some of what I originally wrote and thought of on May 4 of 2023.
Before I begin, I need to mention that this isn't meant to be taken super seriously, it's all just for fun and what ifs.
Right. So my first thought was taking this company mentioned in the storyboard for a cutscene of what was going to be DOOM 4. I did think of making a different logo too because this one is too similar to VEGA, but that never happend.

In this idea, this company is owned by the UAC. They work on the simulations. I used to say their main focus was project Multiplayer, very original lmao. On this project the only thing that comes from the real world are soilders, and everytime they make an update to the simulation they bring back some of them and bring in some new people to test it. They probably have these specific machines that connect to the brain to, i guess, transport them into the digital world.
As Hell breaks lose on Mars, a simulation is being played, and no one's alive on the other side to stop it. So it goes on for a long while, the machine is falling apart and the matches slowly begin to fail more and more. The soilder's brains start deteriorating too...
Yeah that's about it, thanks for reading haha, sorry if it's a bit short
#the soilders on this last test are ocs! which i really want to redesign now so we're gonna ignore what they#currently look like for now 🚶♂️i suppose#i miss making characters on the thing so bad#there were some soilders i didnt get to design#i guess i could do them on snapmap but i cant remember if it was fixed on ps4 and it takes soo long to load#ill look at that another day i guess#im half awakw sorry if im making no sense#doom 2016 multiplayer
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Retro_G is back with another Doom SnapMaps art cover! Parkour is the best way for offGrids to traverse the city of Glass but watch your step and don't let Kruger Security catch you. Like comment and Subscribe! THX.
#Doom#SnapMaps#gaming#youtube#id software#Mirror's Edge Parkour#SevXof#Doomslayer#Doomguy#novels#comics#board games#movies#FPS#COD#PC#Steam#hell#demons#undead#monsters#marines#soldiers#the rock#Dwayne Johnson#invasion#alien#military#challenges#rituals
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I think Doom 2016 should've had a horde mode and for a big reason: "preserving" most of the multiplayer assets.
The maps could've easily been used for a Horde Mode.
Weapon? Make them pick ups. Even if there's a number of weapon spawns per level, maybe add randomization or at least get considerate with the amount of weapons and maps, so none is left behind.
Should some weapons change? I know the Grenade Launcher had a smoke bomb that just messed with visibility for human players, so maybe turn that into a damaging gas bomb.
Inventory items? Maybe a bit of randomization too, but still with 3 slots and switching between them like in the SP.
I also recall SnapMap making it so you can drop a weapon in favor of a new one: Could that be carried over here?
Demons? Most would easily be the ones you fight in SP.
Not sure about the Prowler and Harvester: Maybe one can backport his moves from Eternal while the other could be "new".
I recall 2016 MP having bots in general, so maybe they worked with the Demonic Rune too: Maybe AI/enemy demons could borrow some moves they'd have as playable (An idea i once thought for BattleMode too like Pain Elementals using that shield etc).
Demonic Rune could also be cool as a power up used against AI/enemy demons.
Speaking of AI/bots based off players: That could be a way to "preserve" an idea of deathmatch, player skins and weapons while coexisting with enemies.
Like an occasional fake player showing up while you blast demons.
Not sure about SnapMap related things like props/decoration that it had, that might not be in SP or MP.
(or that one demon control grenade and some other items)
If 2016 had like a new playable expansion or suddenly more MP maps, some stuff from SnapMap could've been used there.
Actually, even VFR had some new areas in that game.
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[🔴 LIVE] Doom (2016) Demo | No Commentary | ENG | PS4 | Landscape | 🎮 Dion . [🔴 LIVE] Doom (2016) Demo | No Commentary | Bloopers and Best Of | ENG | PS4 | Landscape | 🎮 Dion . 🔔 📇 Stay tuned! Dion Mendes Ramos makes series, reviews, commentaries, commentary and reactions about video games, home videos, movies, music, soundscapes and much more!
linktr.ee/dionmendesramos . 🤙 📹 🎮 - @dionmendesramos
#DionMendesRamos#Doom#Doom2016#PS4#Landscape#FPS#Bethesda#DoomSlayer#BFG#Earth#Mars#demonicforces#MickGordon#RichardDevine#CertainAffinity#EscalationStudios#GloryKill#Hell#Demons#Demonic#Revenant#BaronofHell#Mancubus#Prowler#Harvester#SnapMap#UAC#ArgentTower#ArgentEnergy#Hayden
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doom 2016 snapmap has such a hyperspecific vibe i cannot convey and it's fucking me up. i don't know what it is. it just has Something to it vaguely close to liminal spaces and for the life of me there is no practical way to convey it. please does anyone else know what i mean
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Do you guys think I can make myhouse.wad in Doom 2016's snapmap
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These Few Weeks In "Time & Again" #31: There Are Reasons Why It's Taking So Long 😅 (Aside From Me Writing These HUGE Posts)
Phew. I'll get straight to the point right away, and it's a bit sad: the development of the chapter has slowed down a little bit immensely came virtually to a grinding halt within the last two weeks or so, due to some life matters (and lack of necessary focus). I'm still at the supermarket scene, and it's still not done. That makes me quite unhappy. Dammit, I hate when that happens!.. (and no, in the context of this post, that was NOT said about the abandoned shopping carts that are blocking the way from the parking lot) 🤣😅 As I said before, life takes away so much time from art!.. But I'm already picking up the pace and trying to refresh the vision after being near zero productive directly on the chapter. For example, I've made a promo art - one of a few I was thinking about for a nice representation of the essence of the latest chapters, with a cryptic and surreal twist. And boy it looks goooooood 😁 In my head though, I'm still constantly working on "Time & Again" and related stuff. But I need a spark (just like Lothar?.. ... ...?). It feels too grey to me right now (and that is BEFORE I applied the desaturation filter! Unholy snapmap!). It has always been a struggle to me - to spring back to the fired up state of readiness for whatever creative matters I attend to. Never ever in my artistic life have I answered the question of how to regain my creative spark that's been somewhat lost along the way, to lift my work to a higher level of productivity and awesomeness - even up to this day. I think listening to very good (read: hearty, conceptual, wholesome, wicked crazy, etc.) music albums used to help back in the day, but I'm not certain if that helps anymore. Or maybe I have become extra picky in my selection of inspirational art, because consuming and dissolving a lot of wonderful art into oneself is quite possibly bound to make oneself more demanding in regard of quality over time. I blame Lothar's thought pattern for my misfortune. That guy is no fun at all. Get your Sch***e together, Lothar, and be happy already so that I could be happy together with you.
To complicate the matters even further, while working on another piece the other day I happened to lose my progress due to Krita crash during an autosave, which broke my file to the point of complete rubbishness. I'm sure you're all familiar with that; I always hated losing any amount of my work, and I hate throwing away hours of effort like that just because of some random crap happening, especially since spare time is often a luxury to me. I ended up cursing a lot that day - most likely as much as Lothar does on the regular basis for no reason - or even more profusely. That was sure Sch***e, no exaggeration. ... Well, good thing I back up my files regularly 😁👍 But the sad thing is still sad: I resumed work on that piece later on, as if I haven't touched it after sketching at all. And saving incremental versions is now a must, although I never used to do that before. In the moments like that, I always think AI would've been so much help, because, well, why should I redo everything again if I already spent that much time but it all went down the drain for a reason that has nothing to do with me?.. Some people don't have nearly as much time to input into their art as I do. So help from aside to compensate would've been marvellous, for pesky little situations like that that make you want to play the new Doom and cherish moments of glory kills more (... says the person who hates glory kill mechanic as a whole). AI is nowhere near as terrible as the folks who have read too many horror sci-fi stories enjoy demonizing it; people just refuse to think how it might be helpful in resolving certain issues and boosting their own creativity, or using their limited time more efficiently. (I already wrote not just once about certain AI features I would like to utilize to boost my creativity).
... But the good thing is that my automation-fixated self found an easy way to speed up my work a little! I have installed Windows PowerToys - solely to be able to have the thumbnails and previews of the SVG files in file explorer! And I am furiously happy!!! 🥳 Such a simple thing makes my work so much easier and more enjoyable. Ich bin so erfreut 🤗 Now I don't need to start Inkscape every single time I need to quickly look up the speech bubbles placement. Neat-o! Art aside, PowerToys has so many little neat features that might come in handy for the nerds such as myself. Another one favourite of mine is Quick Accent - something I 've been dreaming about for, like, almost 15 years. I like typing (especially my large texts) on computer - I am not a cellphone person (says I, after copy-pasting the draft for this blog post from my Keep notes😅); so adding extra German and Spanish characters to the texts has been a bit of a nuisance - until now. The only downside to Quick Accent is that it sometimes starts off when the games are running (regardless of Game Mode being on), so instead of adding every single one of my 500 Steam games (and beyond) to the blacklist, I simply turn Quick Accent on only when typing in a mixture of languages. That's a small inconvenience, but I can certainly live with that 😁 On a side note, to share and confirm the already long existing joy: I love shell integration, context menus, and explorer previews that Krita provides! I can just look into my folder, enable preview pane in file explorer - and I can easily preview all my SVG and KRA work-in-progress files, if need be! Just like that:
(as depicted on the screenshot above: the SVG file has a thumbnail now, too, thanks to PowerToys; Krita thumbnails and explorer previews come with the installer, and that's super useful. Also, this is a perfect example of the notes I leave on a separate layer RIGHT in my Krita files, to remember what else I need to do or how certain something must be done. Yup, it's always a mess. And it's a fun mess. Almost surprising how the final editions of my art always turn out so clean, eh?!..)
Working on a comic is a complex task after all, and it requires tying the storyboard, the written voice lines, and the intended way of representation of the visuals all together. Every single element in a work like that must have the reason to exist in a specific place, in a specific way, for a specific reason. Because I says so 🧐. (objections are not accepted. Shoo, shoo, heretics!)
Speaking of Krita... There's also one more thing I thankfully resolved the other day, so I'm sharing it here, in case somebody has the same issues and hasn't yet found a solution. I have noticed a weird stutter/lag with my pen a few days ago inside and outside Krita. And yes, you're right: it was doubly weird, because it was happening outside Krita as well, just on the desktop or when I used file explorer with my graphic monitor on. Since Krita obviously was not the culprit, I thought it might've been a problem with my Huion app. But it was up-to-date, and that never happened before until recently. So I did a quick search, and - just as quick, which was pleasantly unexpected and lovely - came across this post that described the exact same issue I had. So I followed the post's instructions. Logitech LampArray Service - disabled. Now drawing is a pleasure yet again 😁 I'm always very happy when the solutions to my techy problems are resolved so quickly and easily 🥳 (now, onto the more hardcore troubleshooting: trying to make the original 2 CDs retail version of American McGee's Alice run on Win11... Unholy snapmapadoodlemap, that's gonna be an adventure, and I am NOT looking forward to it 😵💫😩)
But back to "Time & Again"! Now, on to why you gotta be really patient with me right now; there's a reason. And the reasons is of a truly grand scale. Perhaps I've never mentioned that - or maybe I have only briefly - but I think that Chapter 6 is going to be the most complex chapter of all. Even more complex than the last one, Chapter 8. While Chapter 8 is primarily going to be an emotional explosion (surprise surprise *slow clapping*), Chapter 6 requires a lot of peculiar research done by me in order to represent certain things right, for the proper feel. And it's all gonna be about urban scenery. I must admit, I kinda hate drawing urban scenery: too geometric, too little nature. Everything should be perfectly straight or diagonal, depending on the view angle. That's just boring. And yet, it has to be done for my story, since it's basically a sci-fi story (the setting is definitely sci-fi). That's a personal preference, of course... But I'd always prefer to draw lush trees instead of tall concrete buildings. I bet ya that's because I am a bird nerd, and the trees often have birds on them, and the buildings often don't... Unless the birds are rock pigeons. Rock pigeons have conquered the world long ago. I bet they're planning on something mischievous right now as we speak. But I digress. However, when I appreciate other people's art, I absolutely don't mind urban landscapes and sci-fi settings; on the contrary, I actually really like them. One instance stands out especially in my memory and is still fresh even though a few years had passed since I played it: that's the supermassive office building in Infested that was incredibly difficult to navigate due to - well, as the name suggests - demon infestations. In fact, that place was the main inspiration for the layout of the mysterious abandoned building in Chapter 4 of "Time & Again". In Chapter 4, when Lothar and Jeanny travel around to see what the peck is going on, they come across something that resembles a giant greenhouse. Planning and drawing those 2 pages was so much fun for me! And although they featured geometric shapes as well, those 2 extremely green pages were a delight for me to draw through and through! I never get that feeling from drawing urban scenery. But again, a̴r̸t̵ ̷r̴e̵q̴u̴i̴r̵e̴s̶ s̴̖͚̈́a̴̹̋̈́̊̐͒c̵̱̭̋̓͂̕r̴͕̙̰̖͊̎̈̈̆i̷̘̜̼̲̎̈́͗̃̓̈́͜f̶͔̼̗͔̯̬̈́̋i̷͍̦̭̦̰̊͗̈̚͘͜͝c̶̡̝̩͔̄̆̾ͅe̴̮̖̜͚̦̓̅̏̃̀s̸̱̅̈́͜.
And, since I already mentioned Doom mods above, and how much they contribute to my artistic life, I gotta note something else. Within the last couple of days, I had a few random visions that I thought might improve the feel of Chapter 6. Quite rarely, I reconsider the parts of the storyboard and panel placements, so they ever so slightly differ from the initial sketched variation. So one of these snow-white and deer-filled winter mornings, armed with a red pen to apply corrections, I took off to look at the ending of Chapter 6, neatly and consistently outlined in my sketchbook. In my to-do list, for a long time I had a note saying, "Look at that Doom mod again for the extra inspiration for Lothar's thoughts". So the last summer, I got to play RAMP 2023, and there was that incredibly peculiar, very narrative little level called "Mirror Mirror". I played it at least twice to uncover the promised different endings, and I recorded one of the playthroughs for a future reference. And just a couple days ago, I rewatched my recording. I was stunned. I know that I might be biased. I know that I, in fact, might be VERY biased, knowing how often "Time & Again" is on my mind. But holy smokies! - the main character's thoughts in that mod bear some unbelievable resemblance to Lothar's train of thought in Chapter 6! Also has to do with depression (I think). Also has to do with mirrors and reflections. Also has to do with giving a damn or not. This fits perfectly. So I took notes as I watched the video and I'm thinking about refreshing some of Lothar's voice lines with creatively reworked lines from that level - or maybe I'll flat out keep them unchanged, for a better, incredibly subtle reference that nobody will ever get 😅. Because they are just fantastic.
I really recommend y'all to play that short level. I don't think I have ever played anything like that before. The part with the mirror puzzles was quite entertaining, too.
I think it's time to wrap it up. I usually type on computer right away, but since I don't have enough time lately, I started to type my notes for the future posts in Keep (one might say I'm finally evolving, lol). And, knowing how much I can babble sometimes - just like Edgar - my Keep note hit its symbol limit, so I had to start a new one (that didn't take me long, yup). So I have A LOT of stuff left unspoken. I believe, some of my longreads might be very cucumbersome🥒 for some people to read. But it's not that you didn't know what you were getting yourself into when you visited my blog for the first time, right? 😉 Bis dann, until next time!
P.S. I know, I know: the "peck" joke is getting really old, but I really can't get over it. A Hat In Time was a real blast to play in co-op, and it left a few really nice sweet scars on my memory that will never dissipate. I really like writing "peck", even though I know that I pecking shouldn't curse in public.🐦⬛ (I also love northern flickers; can't wait to go see them by the lake this summer again... but I pecking-peckity-peck-peck digress🤪)
P.P.S. In the light of the aforementioned Doominess, I also started to wonder if I could replay Unloved as well. There were references to Unloved in Chapter 3, too, after all. And I never beat it without iddqd, maybe I could try harder this time? 😅
#TimeAndAgainbyDWF#TroubleshootingAndWorkarounds#Krita#PowerToys#videogames#Doom#AIThatHelpsArtists#ThisWeekInTimeAndAgain
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Doom Eternal
"Doom Eternal," players once again assume the role of the Doom Slayer, a legendary warrior hell-bent on eradicating the forces of Hell. Set in a futuristic and dystopian world overrun by demonic forces, players must traverse through a variety of hellish landscapes, including Earth, Mars, and the depths of Hell itself.

In addition to its single-player campaign, "Doom Eternal" features a variety of multiplayer modes, including Battlemode, where one player takes on the role of the Doom Slayer while two other players control powerful demons, each with their own unique abilities. The game also includes a robust level editor called Doom SnapMap, allowing players to create and share their own custom maps and game modes with the community.
With its stunning graphics, pulse-pounding soundtrack, and relentless action, "Doom Eternal" delivers an adrenaline-fueled gaming experience that is sure to satisfy fans of the series and newcomers alike. Whether you're blasting demons with a shotgun or ripping them apart with your bare hands, "Doom Eternal" offers an exhilarating and unforgettable journey through the depths of Hell.
#dorematrixpvtltdgaming devlopment#gamedevlopment#dorematrixpvtltd#gaming#https://dorematrix.com/index.html#game#https://dorematrix.com/service.html#video games#https://dorematrixstudio.com/
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Another new Doom Snapmap! Checking out an Aliens map! https://youtu.be/7RMpTfjXaqg
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Ok so I was recently playing around with DOOM’s Snapmap mode and I accidentally took a screenshot while making a sign, and I literally saw the screenshot a few seconds ago.
This is now one of my backgrounds.
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The Snapmap level I'm working on is gonna have so many dumb hidden messages in it.
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Retro_G is back with another Doom SnapMaps art cover! In the final episode of "Central Command", the Reactor is overheating and agent Jaguar must retrieve the cores from hell before it's too late! Like comment and subscribe! THX.
#Doom#SnapMaps#id software#gaming#youtube#central command#UAC#agent#Jaguar#short story#novels#comics#board games#movies#episodes#doomguy#doomslayer#the rock#dwayne johnson#hell#horror#demons#monsters#satan#undead#rituals#FPS#COD#steam#Setin1312
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So, how many chaingunners should we put in the map?
The Plutonia Experiment: Yes.
#Final Doom#DOOM#The Plutonia Experiment#Chaingunners#Shade plays The Plutonia Experiment#I'm marathoning the Doom games/WADS I have in anticipation of DOOM Eternal#throw in some Archviles too#I thought I was doing decent on the other games#but this particular WAD is... something else#kinda makes me sad that there won't be a SnapMap feature in DOOM Eternal#I'd love to see a campaign with nothing more than Archviles#perhaps throw in some of the other heavies as well#I like to suffer
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Heard that some console players had issues with entering SnapMap and a series like LittleBigPlanet had its servers shut down.
I hope id considers some sort of plan to keep SnapMap alive or at least someone else figures that out even if unoffiically.
Specially because of the stuff about Doom being eternal, its legacy, even the unique assets that SnapMap has etc.
So here's that "how Eternal is Doom" post i wrote once.
And maybe this one about game preservation.
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[🔴 LIVE] Doom (2016) Demo | No Commentary | ENG | PS4 | Landscape | 🎮 Dion . [🔴 LIVE] Doom (2016) Demo | No Commentary | Bloopers and Best Of | ENG | PS4 | Landscape | 🎮 Dion . 🔔 📇 Stay tuned! Dion Mendes Ramos makes series, reviews, commentaries, commentary and reactions about video games, home videos, movies, music, soundscapes and much more!
linktr.ee/dionmendesramos . 🤙 📹 🎮 - @DionMendesRamos
#DionMendesRamos#Doom#Doom2016#PS4#Landscape#FPS#Bethesda#DoomSlayer#BFG#Earth#Mars#demonicforces#MickGordon#RichardDevine#CertainAffinity#EscalationStudios#GloryKill#Hell#Demons#Demonic#Revenant#BaronofHell#Mancubus#Prowler#Harvester#SnapMap#UAC#ArgentTower#ArgentEnergy#Hayden
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“Right now we don’t plan on bringing SnapMap back into Doom Eternal,” director Marty Stratton says in a Q&A roundtable. “We’re really focusing those resources on doing some of the things that players wanted more from us post-launch.”
“One of the big criticisms – and even if I could go back and do it again – I think we’d do campaign DLC after launch. People really wanted that. They wanted stuff created by us. SnapMap was really cool. I loved it. But it didn’t really scratch that itch for people. But we know we can.”
Welp. There's that.
It's unfortunate you know, because while SnapMap was limited at launch and it might not have been what id software and the fans hoped for DOOM 2016, people had fun making levels with it and being creative with them.
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